is an innocuous forcing move that reduces a point of territory while threatening to kill White’s corner. This does not have to mean that the players have erred for example, consider the next diagram.īlack 1 in Dia. While the value of the first move in a game is roughly 13 points (double the value of the komi) and the smallest move imaginable is worth ⅓ points, during a game the values of moves can easily rise to the 20s and 30s. At the start of the game on a 19×19 board, the value of having sente has been estimated at 6.5 points, and that is why the komi is 6.5 points to make for an even game. This value depends completely on the board position at hand for example, if there had instead been six moves of values of 6 points, 5 points, 4 points, 3 points, 2 points, and 1 point available, then the value of sente would be three points. 1, we would say that the player who goes first has an advantage of two points – or alternatively, that the value of ‘having sente’ is two points. If we look at the four moves as two-move exchanges, each exchange netted one point for the first player, who is two points better off at the end of the sequence. Whoever goes first plays the 4-point move the second player plays the 3-point move the first player plays the 2-point move and the second player takes the last, 1-point move. There are four moves remaining: a 4-point move a ‘a’, a 3-point move at ‘b’, a 2-point move at ‘c’, and a 1-point move at ‘d’. Consider the (highly artificial) position in Dia. What determines the winner and the loser in a game of go is simply the question of which player got to make better exchanges. and at the very end, the smallest moves are worth ⅓ points. For instance, the first few moves in a game all are worth about 13 points then during a game the values might gradually drop to 10 points, 8 points, etc. Traditionally it was difficult to estimate the value of opening moves, but nowadays we have strong ais that can actually fairly accurately judge the points values of different moves. This can mean strategical trades during a game – ‘you take territory while I take influence’ – but also the actual process of Black–White–Black-White alternating their moves.Įvery move in a game contributes some number of points to its player’s final score. ‘Taking gote’ means choosing a plan or line of play that optimises your result locally but allows the opponent to freely choose their next plan.Ī game of go is a series of exchanges between the two players. A ‘gote move’ finishes the play in a local area of the board, letting the opponent move elsewhere. ‘Having sente’ means that it is your move turn and there is nothing urgent on the board in other words, that you are free to choose your next plan from many similarly good alternatives. A ‘sente move’ is a move that your opponent has to respond to, so you can then switch elsewhere on the board if you want to. ![]() ![]() ![]() Sente is a Japanese go term that roughly translates to ‘initiative’.
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